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Chimple
Evaluation report
![chimple-icon](https://www.cms.edtechtulna.org/wp-content/uploads/2023/09/chimple-icon.png)
Use Case
Games Based Learning
Subject
Mathematics
Grades
K-2
Language of Instruction
English
Content Quality
Exemplary
PEDAGOGICAL ALIGNMENT
Valuable
TECHNOLOGY & DESIGN
Exemplary
![diamond icon](/images/diamond.png)
Potential Benefits of this Product
- The conversational presentation style will likely keep the learner effectively engaged in
the learning process. - It adheres to a user-centered design making it easy for learners to use.
- It uses visualizations suitable for the content that is likely to enhance the learning
experience for the learner. - Teachers can effectively assign activities and monitor learners through the Chimple
Class application. - Sufficient motivational features are present in the product that prompt learners to
interact further with the content. - Learners have the agency to make various choices or decisions and thereby help them
shape their game world. This feature can help sustain the learner’s interest in the
learning material.
![diamond icon](/images/diamond.png)
Potential Limitations of this Product
- Some content in the activity has erroneous visualizations and can confuse the minds of
young learners. - The use of real-life examples and objects that are relatable to the learner was minimal,
thereby making the connection between daily life and mathematical concepts difficult. - Basic features such as captions and transcripts are missing making it inaccessible to
special-needs learners. - There is no scope for social interaction, an essential aspect of games such as
competitions(synchronous or asynchronous), team play, or collaboration with each other
to build their knowledge or seek help and provide peer feedback.